Tales From The Code Front Stories in words and pictures

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After last week's post, I decided it would be fun to replay some of the very first games I played on my C64. Thinking about it, though, "fun" isn't always something that hits you when you look at the early C64 games.

This week's game is ...

Warren Schwader's "Sammy Lightfoot"

Again, this game "came" without a manual, so no backstory to explain what's going on.

"Sammy Lightfoot follows the travails of a circus worker who jumps and climbs through a number of perilous situations."

Once you connected the joystick to port 1 and selected a one or two player game, you'd be thrown into fun. The game's goal is to cross a succession of "Scenes" and advance to the next one. Each "Scene" takes place on a single screen.

Let's start with some screenshots:

The title screen and Scene 1 in progress ...

In scene 1 you need to get to the top by using the trampolines at the bottom right, cross the gap with the swinging rope, use another trampoline, hit the button beneath the red platform and finally jump onto the last swinging rope.

Scene 1 done and Scene 2.

Scene 2 looks a lot more straight forward than scene 1, get your timing right to go from right to left jumping over the bottom row of platforms, to make this a little harder, the yellow things start to move. After this, the two outer platforms move halfway up the screen, and you go from left to right using the (moving) yellow platforms. The last step is getting to the right side again, after using what I assume is a flying carpet ... or something.

Scene 3 - by now you should know the drill ...

Scene 3 makes you go left to right, up, right to left, up, swinging ... and ... I gave up here.

I don't remember getting that far back then or playing for very long (not as long as I played "Burning Rubber", that's for sure). I checked a long play and there only seem to be 3 screens, which start over after this one, adding a few more perils, so it's not like I missed a great deal quitting here.

I'd give it a 0.1/5 for replayability.

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